You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Teaching Virtual Reality Game Development

Overview:

Virtual reality game development is here to stay, and many academic programs would like to provide (or already provide) their students with an opportunity to make VR games. Each panelist, all from top institutions in the US, will present a case study of one virtual reality game development project they have assigned to students. This panel will also discuss VR-specific infrastructure at each institution, such as hardware, software, and space constraints. Panelists conclude by identifying pitfalls and best practices, specific to teaching VR game development.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2017
  • Ira Fay
  • Hampshire College
  • Robin Hunicke
  • Funomena
  • Dennis Ramirez
  • USC IMGD
  • Jesse Schell
  • Schell Games LLC
  • Jichen Zhu
  • Drexel University
  • free content
  • GDC Education Summit
  • Game Career / Education