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Session Name:

'Jocoi': Three Challenges of Designing for Grief

Overview:

What's in a grief game? This presentation will discuss grief as context for game design(ers), fleshing out challenges, and suggesting strategies to get this ordinary experience back into games. Rooted in the case study 'Jocoi', a game based on the experience of four women who suffered a miscarriage, the talk will tackle three challenges in particular: Why make "grief games", anyway, and what can one expect? How can game designers represent grief accurately through rules and mechanics? And how do they know whether their grief game "works"? The talk will inspire others to make their first step as grief game designer.

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  • GDC 2017
  • Sabine Harrer
  • Copenhagen Game Collective
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  • Independent Games