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Everything I Said Was Wrong: Why Indie Is Different Now
Time marches on, the indie landscape evolves, and sometimes the well-meaning advice you gave 5 years ago turns out to be garbage. In this series of short talks, four game developers will consider game development advice that they adamantly stood by several years ago that they consider bad ideas today, and share tips for critically questioning even the best advice. Watch Lisa Brown, Rami Ismail, Liz England, and Dan Cook refute their past-selves on topics like F2P as a sustainable business model for indies, brainstorming practices based on bad science, and the role of motivation in the average indie developer.
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