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Building Emotional VR Character Experiences Really Fast (Presented by Autodesk)
For VR to truly gain momentum in the consumer market, we need to create compelling adventures and stories that live up to VR's promise of immersion. But right now this is too hard to do characters are extremely difficult, making it hard to experiment on something risky and new that will appeal to mainstream audiences. In this session Tom Sanocki, CEO of Limitless and former Pixar and Bungie Character Lead, will show a new approach to building VR content that leverages interactivity with characters and building character content directly in VR. He will walk VR content creators through prototyping their latest interactive VR short film where animating characters directly in VR led to a 16x speedup. He will share lessons on how to make deep emotional connections through interactivity and share thoughts on how character-driven VR storytelling will reach the mainstream.
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