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Real-Time Rendering for Feature Film: Rogue One, a Case Study
With all of the challenges posed by the groundbreaking visual effects work on Rogue One: A Star Wars Story you wouldn't think visual effects supervisor John Knoll would look for yet another area to push the bounds of visual fidelity with production underway but that's exactly what happened. Knoll challenged the ILMxLAB team to take a handful of shots for the film and render the lead character in them at cinematic fidelity utilizing RT rendering. Join speakers from Lucasfilm's ILMxLAB and Industrial Light & Magic as they discuss the proprietary rendering technology that the team created and the challenges and lessons learned by creating a real time hero character for Rogue One: Star Wars Story.
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