You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

'Gears of War 4', Project Triton: Pre-Computed Environmental Wave Acoustics

Overview:

Project Triton is the first successful effort for detailed scene-dependent wave acoustics in games. Triton will ship in 'Gears of War 4', resulting from a collaboration between The Coalition and Microsoft Research. Triton robustly models complex wave phenomena such as diffraction, scattered reflections and reverberation on static 3D level geometry. In doing so, it captures important effects like smooth occlusion around obstacles or longer reverberation in large halls, as well as how these effects change when source and listener move through the environment. Nikunj and John will discuss both the technical and design aspects of the system, providing details on its integration in Unreal Engine 4 and AudioKinetic Wwise. They will also discuss how interpreting the Triton data forced them to define stylized cinematic and emotional acoustics for 'Gears of War 4' to navigate their way out of an uncanny valley of game audio.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2017
  • Nikunj Raghuvanshi
  • Microsoft Research
  • John Tennant
  • Microsoft
  • free content
  • Audio
  • Audio
  • Programming
  • Programming