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Session Name:

Job System & Entity Component System (Presented by Unity Technologies)

Overview:

Unity 2018.1 exposes a new C# job system for game code, as well as a new (experimental) Entity Component System implementation to go along with it. This session will cover what it means to you as a developer in Unity and how you can easily get started and progress towards getting the most performance out of Unity 2018.1.

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  • GDC 2018
  • Tim Johansson
  • Unity Technologies
  • free content
  • Programming
  • Programming