GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
Playtesting VR: Brownboxing, Spycams, and Fuzzy Rugs
A new medium like VR calls for new tips and tricks for making the best experience on schedule and under budget. Learn how rapid VR physical prototyping, or brown-boxing, can get your team testing better experiences faster. From 3 DoF to 6 DoF to 6.3 DoF, this lecture covers aspects of software, hardware, sanitation, testing locations, what data to record before, during, and after a playtest, and how to use that data efficiently. As Design Director on the VR title 'I Expect You to Die', Project Director on the Vive title 'Water Bears VR', and consultant on Gear and Daydream titles, speaker Shawn Patton has seen it all and his talk will give you the tools you need to rapidly iterate on what's important, have great playtests, get easily usable data, and make great VR games.
Did you know free users get access to 30% of content from the last 2 years?