You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Performance Panel

Overview:

This session will explore the optimization techniques used to allow creation of the impressive visuals of 'The Gallery: Heart of the Emberstone' while meeting the stringent performance requirements of virtual reality. This includes specific techniques such as use of culling groups, portalization, shader editing and material selection. It also touches on more general optimization strategies that are applicable to a large range of project types, as well as examples of how internal tools can be helpful in the optimization process.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • VRDC @ GDC 2018
  • Andy Moore
  • Radial Games
  • Brad Weiers
  • Unity Technologies
  • Nick Whiting
  • Epic Games
  • Dirk Van Welden
  • I-Illusions
  • Eugene Elkin
  • Survios
  • free content
  • Game VR/AR
  • Virtual / Augmented Reality