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Design in Depth at Supercell: Why Great Ideas Aren't Enough
In this presentation, Supercell veteran Touko Tahkokallio ('Boom Beach', 'Hay Day') will share his game design philosophy and present many practical examples of granular "design in detail" around aspects of the company's games. Great ideas and bold visions are sometimes seen as the pinnacle of game design and development. While they are important, game design in practice is mostly about finding solutions to concrete problems. This talk will delve into specifics such as how the economy of 'Hay Day' was created, concrete examples of combat balancing in 'Boom Beach', and plenty more.
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