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Beyond Procedural Horizons: Exploring Different Uses of Procedural Content Generation
Procedural content generation can (ironically) take many different forms. In this session, 4 speakers will touch on different uses of PCG that can expand your games. Emily Short (Versu, SpiritAI) describes her battles with dialogue generation. Loren Schmidt (Star Guard, Strawberry Cubes) explains the creation of simulationist cities growing to suit their environment. Hello Games' Innes McKendrick will discuss why and how they changed the systems of No Man's Sky after launch. Finally Rich "Disasterpeace" Vreeland (Hyper Light Drifter, Mini Metro, Fez) presents the procedural audio approach in Mini Metro that led to the game winning the IGF Excellence in Audio award in 2016.
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