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Going Off-Script: Refactoring the NPC Mission System in 'Assassin's Creed: Origins'
Changing AI architectures in the middle of a franchise is never easy. Even more complicated is when it affects not only designer workflow but the entire way designers have to approach NPC behaviors. This session explains how the mission system in 'Assassin's Creed Origins' was changed from a scripted approach to a goal-oriented one. This helped the team embrace emergent behavior, allowing the NPCs to be more autonomous yet maintain control over the important narrative-driven gameplay moments. It will also discuss how it impacted the way designers had to change their thought process regarding NPC behaviors in the world.
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