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UI/UX for Creating Your Mobile Game in VR
This session will help developers, UI artists and UX designers identify key UI/UX elements so that they can faithfully take the core experience of a successful game on one platform (in this case mobile) and develop a new game for a VR platform, while maintaining the brand integrity. These practices came about through the creation of a 'League of War' game for Sony Playstation VR, 'League of War: VR Arena'. This session will talk about what worked, what didn't, and how the team behind it approached problem solving the user experience in the VR space.
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