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Vehicle Feel Masterclass: Balancing Arcade Accessibility with Simulation Depth
Since 'Burnout' in 2001, Criterion has been delivering vehicle play that feels amazing. They believe that great handling comes from a solid physical simulation with a whole lot of goodness on top. There have been lots of talks about the physics, but not much about the rest, particularly how the camera moves, but also handling assists and more. In this session, Matthew Harris will talk through some of the key things he and his team have learned in 16 years of vehicle handling at Criterion, both in terms of philosophies and specific practices. He'll be covering everything from sports cars in 'Need for Speed' to X-wings in 'Star Wars Battlefront II'.
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