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VR Interaction Design in 'Moss'
When Polyarc set out to make its first VR game, Moss, using tracked controllers, they established player comfort and approachability as their highest priority. In creating the game, the team built their world from diorama-size puzzles you interact with in 3rd person, which naturally led to the creation of a mouse as the main character a player would use to traverse the puzzles. These puzzles were composed of simple constrained physics interactions that could feel good even when using controllers with limited tracking. In this session Polyarc Engineer, Brendan Walker, will explain how the Polyarc team overcame challenges with making 3rd person character control in VR across a range of controllers used with PSVR, Oculus Rift, HTC Vive, and Windows XR.
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