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Building Games Around Humor: Lessons from 'The Haunted Island, a Frog Detective Game'
Drawing on her experience from working as a stand-up comedian for 2 years, and using examples from the development of the acclaimed 'Grace Bruxner Presents: The Haunted Island, a Frog Detective Game', this talk focuses on the process of creating comedy games. Beyond writing jokes for games, this lecture presents a more nuanced look at building games around humor, and Grace will go into the specifics of writing funny dialogue that doesn't feel stilted or forced by finding the comedy in the ordinary. Along the way, she will also be looking at how games can subvert expectations of genre to aid in silliness, drawing comparisons between 'The Haunted Island' and other recent comedy-focused and/or narrative games.
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