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How to Make Games and Influence People: Leading Your Team Effectively and Healthily
Being a leader is hard work. As well as the obvious demands of resource management, deadlines and delegation, team leaders also become responsible for the stresses and atmosphere of the entire team. Indeed, the ability to validate and contain these anxieties is vital to the health of that team, and when it is done well, it improves motivation, productivity and output. Using evidence based information, CheckPoint founder Dr. Jennifer Hazel will cover models of workplace psychology, educate on how to contain team stress, and discuss interpersonal communication skills and conflict management for indies and mid-sized studios in the games industry. With this knowledge, team leaders will understand better how to maximize their own health, the environment in the workplace, and will see the tangible effects this can have on game quality.
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