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Session Name:

One Hundred Versions of 'Losswords'

Overview:

This session takes a painfully detailed look at the iteration of a single game: the mobile title 'Losswords'. Through dozens of screenshots, mock-ups, and wireframe schematics, this session will trace the development of the game from fundamental changes through the minutiae of detailed refinement. Along the way, the speaker will touch on a number of key issues that connect UX and game design, from core mechanics to narrative interfaces. Iteration is a double-edged sword: join this session to hear the hard lessons learned, both good and bad.

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  • GDC 2019
  • Eric Zimmerman
  • NYU Game Center
  • free content
  • UX Summit
  • Design