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The Future of Scene Description on 'God of War'
'God of War' is developed on a proprietary engine at Santa Monica Studio. During the course of development it became clear that a more rigorous and scalable technology solution was needed for designing, authoring, and transforming the vast amount of disparate data being introduced into the game and content pipeline. This lecture will focus on the design, implementation, and architecture decisions that were made in creating a data description system to satisfy the requirements for a game the size and scale of 'God of War.'
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