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A Dark Mind: The AI of "The Dark" in 'BELOW'
This talk presents the AI systems built for 'BELOW' to create "The Dark": a multi-limb, kinematic tentacle monster, and the unique design problems the Capy Games team faced creating such a thing.First up, Robin will provide some background on the blended kinematic and animation systems his team created, followed by the development journey from a single "sneaky" tentacle, to a 24-arm killing machine. This journey starts with the necessary movement systems of giant kinematic limbs in a procedural space, leads into scaling up number of tentacles, multi-tentacle coordination, and high-level decision making, then ends off with the complexities of creating readable, consistent, and behaviorally cohesive combat encounters.This talk is focused on process, not just solutions. So, it will discuss some tried-and-failed attempts along the way to highlight the problems that eventually lead the team to the final systems.
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