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Session Name:

Evolving Combat in 'God of War' for a New Perspective

Overview:

The hallmark 'God of War' combat has been genre defining for more than a decade. With the latest entry into the franchise, the change in direction along with a much more intimate and player-controlled camera would fundamentally change the combat experience... and it had to be better. The old tricks of the past decade wouldn't work anymore, the GoW developers needed new ones. By exploring the balance between reinventing combat and retaining their core identity, Mihir Sheth will cover how the Sony Santa Monica Studio approached the design and technical challenges of implementing combat systems to deliver a bold new action experience that evolves yet stays true to 'God of War'. Jeet Shroff will join him at the end of the session for Q&A.

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  • GDC 2019
  • Mihir Sheth
  • Sony Santa Monica Studio
  • free content
  • Programming
  • Programming
  • Design
  • Design