You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Exploring the Ray Traced Future in 'Metro Exodus' (Presented by NVIDIA)

Overview:

In this session NVIDIA is going to discuss raytracing in Metro Exodus in general and in details. The following topics will be covered:- stochastic effects are your friends- non-RT rendering pipeline in Metro. How to improve it with raytracing?- DXR integration without doing massive changes in the engine- deferred lighting for hit positions - Global Illumination: the Holy Grail of computer graphics in less than 1 ray per pixel? Is it possible?- more rays versus more denoising. What is better?- denoising - how to denoise at full resolution and full performance? Voodoo magic, tips & tricks- other raytracing effects

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2019
  • Ben Archard
  • 4A Games
  • Sergei Karmalsky
  • 4A Games
  • Oles Shyshkovtsov
  • 4A Games
  • Dmitry Zhdan
  • NVIDIA
  • free content
  • Programming
  • Programming