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Session Name:

Not-So-Little Light: Bringing 'Destiny 2' to HDR Displays

Overview:

In this session, Vicarious Visions' Kevin Todisco presents the approach taken to support HDR displays for 'Destiny 2'. After a brief introduction to HDR display technology, he dives into how the 'Destiny' render pipeline had to be changed to support this new technology, including the challenges faced in bringing content created in SDR to the HDR world. HDR has become a hot topic in games as over 100 titles have shipped with HDR support since the technology started reaching consumers, and challenges game developers to rethink how they render and tonemap their game's content. This session covers the techniques used to achieve high quality HDR output in 'Destiny 2' that preserves Destiny's unique look, and reflects on the lessons learned from the work. It concludes with new advancements introduced since ship and looks forward to how we can better support this technology in the future.

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  • GDC 2019
  • Kevin Todisco
  • Vicarious Visions
  • free content
  • Programming
  • Programming