You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Advanced Graphics Techniques Tutorial: Four Million Acres, Seriously: GPU-Based Procedural Terrains in 'Serious Sam 4: Planet Badass'

Overview:

For 'Serious Sam 4: Planet Badass', designers at Croteam wanted huge levels with no fake world scaling. In his session, Croteam CTO Alen Ladavac will describe various techniques they used to render a 128x128 km terrain tessellated down to 1 cm, using GPU-based procedural generation of terrain features, forests and shrubs, grass, rocks and other fine details.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2019
  • Alen Ladavac
  • Croteam
  • free content
  • Programming
  • Programming