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Advanced Graphics Techniques Tutorial: Four Million Acres, Seriously: GPU-Based Procedural Terrains in 'Serious Sam 4: Planet Badass'
For 'Serious Sam 4: Planet Badass', designers at Croteam wanted huge levels with no fake world scaling. In his session, Croteam CTO Alen Ladavac will describe various techniques they used to render a 128x128 km terrain tessellated down to 1 cm, using GPU-based procedural generation of terrain features, forests and shrubs, grass, rocks and other fine details.
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