You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Real-Time Path Tracing and Denoising in 'Quake 2' (Presented by NVIDIA)

Overview:

NVIDIA will talk about Q2VKPT, the Vulkan-based renderer for Quake 2 that uses hardware accelerated path tracing and advanced spatiotemporal denoising. The speakers will cover some of the implementation details, including things like importance sampling, lighting, materials, and the denoising filters. In addition, NVIDIA will discuss the challenges of using a physically based renderer with the assets from a game released over two decades ago.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2019
  • Alexey Panteleev
  • NVIDIA
  • Christoph Schied
  • Karlsruhe Institute of Technology
  • free content
  • Programming
  • Programming