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NPCs Have Feelings Too: Verbal Interactions with Emotional Character AI
This session introduces a method that leads to more aware, expressive, and lively agents that can answer their own needs and interact with the player. Notably, this session covers the use of an emotional component coupled with a liking-disliking environment awareness system, a play on truth and lies, and the addition of a layer of communication (speech) to allow more immersive and interactive AIs. While the original application is for VR, it can be applied to any game where there is a need for more immersive and interactive agents.
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