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Red Pill Blue Pill: Narrative AI for Deep Emotions
Without emotion there is no game. This talk demonstrates how to model AI after emotion-creating structures used in popular films. Together, you will unpack the stage mechanics from 4 popular films (such as The Matrix and the Shape of Water) and 4 popular games (such as 'Assassin's Creed Odyssey' and 'Lone Echo') to explore new opportunities for AI beyond branching narrative, dialog mazes, and believable NPCs. Like a film, every layer of your AI must resonate with emotion.Come see how The Hunger Games inspired 'Fortnight' / 'Battle Royale' and how these and future AI techniques enhance emotions, multiplayer, and replayability.
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