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The Art of 'Afterparty': The Devil's in the Details
Night School Studio's Art Director Ruel Pascual discusses how the visual style and development of 'Afterparty' was born from a variety of new production variables. Building a follow-up game to 'Oxenfree', filled with more characters, environments, and a higher narrative and design complexity, ushered in a host of art challenges. Ruel will unravel the process of building Afterparty's pipeline for art, including modeling, rigging, and animation. Featuring concept art designs, environment assembly, lighting techniques, and scene direction.
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