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Technical Artist Bootcamp: Cementing Your Duct Tape: Turning Hacks into Tools
Sometimes, hacks are necessary to get things working and shipped; this is a reality of game development. But what do you do with them once production pressure eases? This talk will go into techniques and practices for how to deal with old hacks, and how to create new ones that can organically grow into full implementations, with practical examples from the most recent 'Total War' games. This session will go into how The Creative Assembly team increased their production flexibility, and how, by temporarily automating parts of their production using basic, quickly implemented tools, they were able to identify sustainable methods of automation.
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