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Game VR/AR: The Magic of Designing Levels...In VR
Balthazar Auxietre, Creative director at InnerspaceVR will give an introduction to how VR native tools can change how we approach level design in games and share how he built the intricate and various worlds of his latest VR production "Maskmaker".nSwitching within seconds from small model to giant building, these new tools allow an acute sense of space, giving the ability to iterate rapidly, intuitively and above all, collaboratively. Balthazar will discuss openly about learning the strengths and weaknesses of this process through the stages of the development of Maskmaker in comparison to previous experiences and how he thinks these tools can empower level designers' workflow both creatively and technically, especially when working remotely. But beyond the buzz, can these tools become the go-to way suites of the future for any professional looking forward to making VR, or for any designer working on any virtual spaces ?
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