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Independent Games Summit: Releasing an Indie Game Looks More like a Marathon than a Sprint
This lecture will go through Broken Arms Games post-release strategy for "Hundred Days - Winemaking Simulator"in order to keep up sales numbers and make the most out of the game for a year straight.nTaking care of a released product daily is making a huge impact on Broken Arms Games finances and we want to share our best practice on how we do that, we believe some of those information can help other developers to take care of already released game and gain some extra money completely unexpected.
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