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Session Name:

Independent Games Summit: 'Goblins of Elderstone': 5 Lessons From 6 Years in Development

Overview:

From being one of the last games to pass through Steam Greenlight, to a successful Kickstarter shortly after, and then to continuous launch delays, the 6-year development journey of city-builder Goblins of Elderstone has run the gamut of indie development, facing every adversity imaginable, changing hands multiple times, straining friendships and nearly coming to ruin more than once. Likewise there have been 'highs' ranging from small successes to great achievements. In this session Creative Director Gustav Seymore walks through the rollercoaster of indie development and offers the most valuable tips and hacks he's learned along the way to help fledgling developers smooth out some of the bumps in their development journey.

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