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UX Summit: 'DEATHLOOP's' User Research and User Experience Death Loop
Did you know that most of "DEATHLOOP"'s opening chapter didn't exist until the game was in alpha?nnThis is the story of how a ton of user research and careful attentiveness to user experience design were formative to the development of the first hours of "DEATHLOOP". Arkane Lyon's campaign designer - a developer who stands at the nexus between level design, narrative design, and UI design, who had to level up her UX design competency overnight - will walk you through this harrowing process, where dramatic changes to the game were equal parts overwhelming successes, and revelations of dreadful new issues.
Did you know free users get access to 30% of content from the last 2 years?