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UX Summit: Empirical Study: How to Use Electrodermal Activity in Games
Over the years, electrodermal activity (EDA) devices have proven to be very useful for retail and advertisement. And while the academic EDA community has been using it to research different aspects of player experience for almost a decade now, it has been rarely used for concrete game development purposes.In this talk, Natali will highlight the ease of use, potentials, and risks of using EDA in games. Using specific examples from her independent research with the games Detroit: Become Human and Destiny 2, she will present the relevant parts of her study findings before introducing her idea of transforming EDA results into a practical model. Finally, she will walk through the opportunities and risks of such a model in game development with a use case.
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