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Free-To-Play Summit: The Art of 'Bloodhunt': AAA on Free-To-Play
Creating a free-to-play game with high quality graphics requires new ways of creating content. The talk will show the creative process and the production Bloodhunt. The talk will show the creative process finding and refining the IP showing behind the scenes look on concept art, style guides, mood videos and early footage. The talk will also focus on the production techniques used to achieve very high detail while still being able to produce high amounts of content in an efficient way. The viewers will get insights and knowledge of how to set up an art direction and production pipeline that is scalable and repeatable.
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