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Educators Summit: Tools Dev in Game Edu
Though tools development is generally seen as a critical aspect of any game studio, it is often overlooked in education. Over each of their twenty years of education, Michigan State professors Brian Winn and Jeremy Bond have developed dozens of tools to improve their classes, solve difficult educational challenges, enable research, and improve their students' games. These tools range from useful spreadsheets to team management databases, custom level editors for both 2D and 3D games, plans and software for showcasing student work on public arcade cabinets, and a Utility AI to choose student teams based on skills, available times outside of class, and many other factors. In this talk, they demonstrate some of the best open-source tools that they and others have developed and share best practices for developing your own tools and sharing them with other game dev faculty.
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