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Technical Artist Summit: Building 'Zeta Halo': Scaling Content Creation for the Largest 'Halo' Ever
Building the first cross-platform and largest ever Halo game presented many new challenges and opportunities. We needed to build more content than ever before and make that content scale across platforms. We developed new processes, pipelines, and tools to meet this new challenge while nailing our new art style and preserving that Halo special sauce. We'll cover the mask painter, the terrain system, the hex system, designing a spec control system, and an assortment of tech art concerns.
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