You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Technical Artist Summit: Bringing the World to Your Shaders

Overview:

Come see what's possible when you can pass information about the outside world into your materials and shaders! This talk will use the Unreal Engine to showcase how you can use pass arbitrary information into your materials to drive exciting and dynamic effects, and make it easier to create content for your project. Examples will show you how to project a texture into worldspace, blend assets into your landscapes, and use your landscapes to drive variation in your painted foliage.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2022
  • Matt Oztalay
  • Epic Games
  • free content
  • Technical Artist Summit
  • Visual Arts