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The Many Challenges of Making 'Baldur's Gate 3'
Just how difficult is it to create a long awaited sequel to a beloved series? How hard can it be to follow up from a critical success like Divinity: Original Sin 2? Working on Baldur's Gate 3 is a monumental challenge, responsibility and exciting prospect. But assuming the objective is to continue to improve, innovate and invent great new ways of making and experiencing games, what are the major challenges when doing so? How can you manage a community's expectations? And what possible tools do you develop for a new way of telling your stories?nnSwen Vincke (Creative Director) from Larian Studios, will present the various challenges and lessons Larian has learned during the development of Baldur's Gate 3. From dealing with fan expectations and establishing the team's own vision, to scaling up effectively without jeopardising the core beliefs that got Larian to where it is today.
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