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Benefits of a Customized Reaper Pipeline for Dialogue at Naughty Dog
Interested in increasing your pipeline efficiency? Want to learn a new DAW? In this talk, you will learn the various benefits we had when switching to Reaper for The Last of Us Part II, as well as why it became the DAW of choice for the Dialogue team at Naughty Dog. By delving into different aspects of the team's pipeline, we will display some of the custom tools made for Reaper that have shaved days off of session editing time, as well as discuss our need for each tool in the first place. By the end of this talk you will have enough reason to switch to Reaper for your own pipeline, whether you are part of a larger team or a solo editor, embarking on a quest of new tools to save time on your next project!
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