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Session Name:

Company Respec: How to Pivot Your Studio and Team

Overview:

Proletariat has been an independent studio for over nine years, has grown from five employees to over one hundred, and has worked on several very different projects starting in the mobile space, moving to PC, and then finally cross-platform. This talk is a post mortem of the major pivot points along the way and is intended to talk about lessons learned when making a major changes and implementing that change across a team of various sizes.nnI will discuss how you can build your company to be flexible enough to respec, and discuss how to evaluate different areas of the team. Along with that I will walk through major decisions we made at Proletariat and lessons I learned on both the company scale, and personally.

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  • Game Developers Conference 2022
  • Seth Sivak
  • Proletariat Inc.
  • free content
  • Production & Team Management
  • Production
  • Business & Marketing
  • Business & Marketing