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Tools Summit: Cosmonious High Case Study of Seret: Building a Custom VO System
Owlchemy Labs started work on Cosmonious High following their work on Vacation Simulator. After setting up the goals of what the team wanted to achieve in the game, they realized that, to reach our scoped dialogue goals, they had to create a more efficient and robust pipeline. Something that would allow them to iterate faster and save time on all the processes that can be automated along the way.That's how they came up with Seret: an internal narrative/audio pipeline system and tool. In this talk, Daniel Perry, Audio Director at Owlchemy Labs, will discuss designing and developing Seret, and the challenges that came along in production that brought added features and functionality to it.
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