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Free-to-Play Summit: Playtesting your Game Economy- On 'Marvel Strike Force'
Live services can have deep economies with 100s if not 1000s of hours of progression. Playtesting deep game economies before going live to players can become challenging.Learn why they designed a framework to help playtest their game economy by breaking it down into meaningful milestones with measurable goals. Learn how they correlate these goals to player retention & make them more actionable. Learn how they triangulate insights using quant data, qual research & design intuition. See how they apply this framework to balance the live game economy on 'MARVEL Strike Force' - an RPG about collecting heroes from the MARVEL Universe.
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