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Picking a Good Spot: Naughty Dog's Post System
In this talk, Game Programmer Ming-Lun "Allen" Chou will present Naughty Dog's post system and its evolution over time. A post is a spot in the game world, picked for general gameplay purposes. It can be an NPC's destination, a place to spawn objects, or a point of interest to look at. Where can a post be placed? How is a good post picked? How to do it efficiently? This talk will go over several implementations and their performance characteristics.
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