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The 'TUNIC' Audio Talk
Join Kevin Regamey of Power Up Audio (Celeste, Subnautica: Below Zero, Darkest Dungeon, Cadence of Hyrule: Crypt of the NecroDancer feat. The Legend of Zelda, et al.) in a detailed overview of the audio of TUNIC.This session will cover establishing a creative direction early, using game design to inform audio decisions, methods used in sound effects design, and overcoming challenges in technical implementation. Kevin will break down and demonstrate how these methods could be used directly (or as inspiration) in your own game projects to further engage players.
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