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Session Name:

3D Toon Rendering in 'Hi-Fi RUSH'

Overview:

'Hi-Fi RUSH' is a 60fps rhythm action game rendered in a stylish 3D toon art style using a customized Unreal Engine 4. In 'Hi-Fi RUSH', the developers at Tango Gameworks used toon shading for the entire world, both character and environment, while providing modern 3D graphics features, all at 60fps at native resolution.Learn about the development of a deferred toon renderer developed for toon shading a 3D world in a 2D way. Various customized UE4 render passes along with added render passes of their own are stylized and combined inside deferred rendered post process volumes.Comic shaders, toon lights, dynamic shadow map strategies, static shadow maps, light probe GI, and their face shadow implementation will be discussed.Learn about the core tech behind the game as well as select graphics implementations.

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