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Independent Games Summit: How to Make Things "POP" with Audio and Color
This lecture takes a dive into the process of color design as part of art in video games and compares it to the process of finding and executing the same effects in audio. It is about finding the feel, direction, storytelling and building associations to make a stronger impact with what the game is trying to do. If you ever wanted to describe what and sound you want to a sound designer only by using color, we got you covered. Inna Hansen(Art director of TripleTopping) and Martin Kvale (sound designer for Keeper, Manifold Garden and GoNNER) will provide comparisons, similarities and in working with color in audio and art for games using
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