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Independent Games Summit: Making Accessible Games with Indie Resources
People might disagree on how much challenge is the perfect amount, but even fans of masochistically difficult games will agree: losing because you made the wrong decision has the potential to be fun, but losing because you're in a struggle with the controller or the interface is the stuff of rage-quitting. Thinking about players with hands, eyes, minds, schedules, and distractions different than your own is neither free, nor easy, but with less demands to cater to the common denominators, independent game studios are best positioned to serve these players. Drawing from four years of success and setbacks making Quarterstaff, an accessibility-focused game, this talk is about using accessibility as a baseline of success and a core design constraint, as well as best practices for making sure usability is an ongoing component of development that makes your game stand out, and not a costly last-minute addition.
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