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Independent Games Summit: A Case for Making Your Own Engine
There are a nearly endless set of engines to choose from out from massive AAA behemoths like Unreal to much smaller engines like Godot or even RenPy. Each of these engines offers a starting point, but they all come at a cost. Some of that cost is financial, but much of the cost is in the form of constraints on the game design or even the technical feasibility of a project. The alternative is to build an engine from scratch, which is often seen as completely untenable.nnThis session will discuss when and why one might consider building their own game engine. It will walk through the various considerations and break down the cost/benefit analysis. Attendees will gain a value insight into what it would really take to build something simple and usable.
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