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UX Summit: Loud and Clear: Improving Accessibility for Low Vision Players in 'Cosmonious High'
In this session, Owlchemy Labs' Accessibility Product Manager Jazmin Cano and Senior Accessibility Engineer Peter Galbraith describe the approach they took adding blind and low vision accessibility to Owlchemy Labs' most recently released game, Cosmonious High. They share what they learned throughout this process, from early research and development to the feedback received after release. Audience members gain an understanding of what is required to create helpful accessibility features for complex and immersive virtual environments.
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